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3 Pokemon Games That Failed to Receive the Appreciation They Earned

In the wake of a glimpse of world peace courtesy of Pokemon Go, it's undeniable that the monster collecting series stands as one of the most mainstream video games in existence. The iconic Pikachu is every bit as identifiable as Disney's mascot, if not more so. The persistent frenzy around trading card values ensures almost daily Pokemon headlines. You'd be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Even, unofficial Pokémon games achieve popularity annually.

However in spite of that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These are titles that didn't get their proper due, or were overshadowed by the excitement of the core series. These are Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?

Pokémon Ranch: The Chill Forerunner

Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the ordinary realities that would come with living with a companion. Sure, modern titles include small features like these in recent entries—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—get this—just relax with your pals. The activities with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the video playthrough normalization of viewing games you aren't playing. Many never realized that Ranch's proposal to watch your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, a live stream focused on running the game continuously. The individual who runs the channel maintains that, after almost twenty years of playing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Did you know that Pokemon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


With dozens of mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball with affection despite argu

HC
About the author

Heather Collins

A cybersecurity specialist with over a decade of experience in threat analysis and digital forensics, passionate about educating users on online safety.

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